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Results for: Mobile applications

Your on a good track. One Thing I would highly suggest is setting up some organized goals not your business plan but something for you and who ever you are working with. I would be happy to talk to you and help you get things started so you get out to the colleges on an organized and efficient path.

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As you've proposed, if you're willing to give that person a C-Title or equity it's probably doable. However, an investor could perceive your reluctance to pitch as (a) an inability to sell or (b) a lack of passion, or (c) a lack of ability to push through in areas where you're not comfortable. ...

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I can guide how sell all , and share with you my the sites i use and even connect you with some investor who buy from me app and maybe intersting in yours.

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Hard to say with no information, but... I would always suggest starting with the community your customers belong to. 1. Try and get relevant music blogs writing about your app. 2. Look for tweeters who are big influencers of your potential customers and see if you can get them interested...

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With PR, it should always be about finding people who are genuinely interested / excited about what you're doing, so I would suggest targeting those people regardless of whether they are nice, hyper-local, or broad. Leave no stone unturned but it really depends on what you can use as a hook, whi...

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The conventional wisdom is to create a minimum viable product (MVP), release it, get customer feedback, use that feedback to improve the product, release again, get more feedback and so on. In terms of releasing to a closed user group, that is fine but when you launch a new website you're probab...

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Unfortunately, in most cases where a transition occurs between contract developers prior to a shipped product, it's almost *always* the case that the new developer starts the code largely from scratch. When problems dictate a required transition to a new developer, it usually means that the pre...

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I have built two software companies by hiring out the development work. I sold one for a decent sum during the dot com era (circa 1999). I remain a shareholder in the other one. I currently work with amazing development company on behalf of one of my clients. Here are some things to consider. 1...

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Well done for creating the app. Great question. Regarding setting the price: I would try run a survey with some screen shots that show the game and it's purpose/experience, and ask potential users how much they would pay. I would run one survey with open end questions, such as: "which payment me...

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